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Sub of Now
Sandwiches
1
Gaming
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Basic pathfinding with A* through the dungeon. Now i can smooth it out with some steering behaviors n shit.
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files.catbox.moe
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3
comments
by
High_Quality_Dick_Pics
1
Gaming
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Tile painter is done, surround your deadly traps with your favorite wifu Mosaic
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Klep Enabled User Control and Various Other Data. More In The Comments.
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files.catbox.moe
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1
comment
by
High_Quality_Dick_Pics
1
Gaming
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It looks like nothing, but this circle is being moved by KLEP. Keyboar sensor release WASD_KEY to the Neuron which Validates a Movement EXE.
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
2
Gaming
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Bouncing ideas off of people: What do you all think about doing a game night?
(
self
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9
comments
by
x0x7
3
Gaming
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Now you can set up your ip, join by ip, also put in port assignment, may put in UPnP.
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files.catbox.moe
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1
comment
by
High_Quality_Dick_Pics
1
Gaming
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Mirror is now up and going - its going to be a headache because i will now have to write some scripts. But multiplayer!
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
gaming
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Scene loading based on if dungeon or if town (city thing vs dungeon thing). Testing transition fx - placeholder stuff really. Now i just have to be able to transition back into the over world and write the save/load to binary file feature. Not hard.
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Structures now fixed, forcing a town under starting position, can spawn any struct (dungeon, town, tower) at any position, expored or unexplored! :-)
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
gaming
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Not doing what im supposed to be doing, instead i made an object pooler for names of npcs and have the grid layout dynamically increase the x based on the longest string. Cuz you know, procrastinating!
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Npcs now populate buildings and a "deep dive" npc window an open, very broken, nothing works, but its in place.
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files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
3
Gaming
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The wagon now identifies what hexes its over which then effects its movement speed. Needs refinement but at least it sends that data.
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files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
2
Gaming
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You can now zoom into city districts, select buildings (for npc stuff), see the name of the districts, see what traits the district has, so on ... Next step is NPC's.
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Cities being made using fluid dynamics, this allows your party to gain favor with local district factions/shop at districts/buy/sell/watch the ruination of the places you love.
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
3
Gaming
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We can now transfer items from the wagon inventory to the character inventory.
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Basic UI animation and food clock
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Day/night cycle
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
3
Gaming
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Ui Mockup
(
files.catbox.moe
)
4
comments
by
High_Quality_Dick_Pics
1
Gaming
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Splash Screen/Start screen/Overworld Interactions
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Start screen
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Logo
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Highlight buildings for building selection.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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mesh being made on the fly to fill cells based on runtime sorting of verts (select a cell will highlight that cell)
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Fixed some stuff, got overworld working again, generating structures and terrain by their own ruleset
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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stiched mesh by hand (at runtime) for dungeon skirt
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
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