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AdventOfCode
3
Gaming
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Deathclaws
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img.gvid.tv
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comment
by
MLJFireDragon747
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Gaming
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Can now get quests in towns and it force spawns dungeons on the overworld map, which you can enter.
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files.catbox.moe
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2
comments
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High_Quality_Dick_Pics
2
Gaming
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KLEP Explained: EXECUTABLES! They do the things - Part 7 of the Symbolic AI Series
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www.youtube.com
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comment
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High_Quality_Dick_Pics
2
Gaming
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Rewrote the whole overworld generator code.
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files.catbox.moe
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2
comments
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High_Quality_Dick_Pics
2
Gaming
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had to learn some illustrator and trim line in Ae, but i think this will look WAAAYYYY better for the hex tiles to spawn in.
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files.catbox.moe
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High_Quality_Dick_Pics
2
Gaming
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Hex transition in with "forest" subtle animation using animation diffusion. I dont know how well it will read at a distance, not super happy about it but lol, i dunno.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Took me about a day to relearn comphyUI, workflow is in the meta data, just modified the basic workflow by adding FILM (frame interpretation for large motion) node
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files.catbox.moe
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by
High_Quality_Dick_Pics
3
Gaming
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Teaching myself after effects today, close up of the hex wipe transition in and animated 4 point gradient.
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files.catbox.moe
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comment
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High_Quality_Dic_Pics
3
Gaming
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Kaiju test, laser eyes and a foot cam to see what you crush.
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img.gvid.tv
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comment
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High_Quality_Dic_Pics
2
Gaming
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Added a desolve shader that kills the object after x amount of time. this keeps the game area clean and the rigidbody math low. Should my test cube be a Kaiju?
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files.catbox.moe
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comment
by
High_Quality_Dic_Pics
2
Gaming
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Had to make a video showing the old KLEP system, KLAP (Key lock action process) - this is 2 ai agents that trade keys to know the location of a bucket to refill their spray bottles.
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files.catbox.moe
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comment
by
High_Quality_Dic_Pics
3
Gaming
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Me geeking out over all my floor tiles being combined into 1 mesh and using an atlas to further optimize! more in comments.
(
files.catbox.moe
)
1
comment
by
High_Quality_Dick_Pics
2
Gaming
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Lame but good; got tired of not knowing what keys were in my neuron, so i wrote an editor script to display the buffer/current keys.
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files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
1
Gaming
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Smoothed out the pathfinding, but with a look ahead mechanic so it will look not at the closest point of the path, but the closest valid point to the target.
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files.catbox.moe
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1
comment
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High_Quality_Dick_Pics
1
Gaming
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Basic pathfinding with A* through the dungeon. Now i can smooth it out with some steering behaviors n shit.
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files.catbox.moe
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3
comments
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High_Quality_Dick_Pics
1
Gaming
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Tile painter is done, surround your deadly traps with your favorite wifu Mosaic
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files.catbox.moe
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comment
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High_Quality_Dick_Pics
1
Gaming
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Klep Enabled User Control and Various Other Data. More In The Comments.
(
files.catbox.moe
)
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comment
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High_Quality_Dick_Pics
1
Gaming
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It looks like nothing, but this circle is being moved by KLEP. Keyboar sensor release WASD_KEY to the Neuron which Validates a Movement EXE.
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files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
2
Gaming
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Bouncing ideas off of people: What do you all think about doing a game night?
(
self
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9
comments
by
x0x7
3
Gaming
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Now you can set up your ip, join by ip, also put in port assignment, may put in UPnP.
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files.catbox.moe
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1
comment
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High_Quality_Dick_Pics
1
Gaming
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Mirror is now up and going - its going to be a headache because i will now have to write some scripts. But multiplayer!
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files.catbox.moe
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High_Quality_Dick_Pics
1
gaming
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Scene loading based on if dungeon or if town (city thing vs dungeon thing). Testing transition fx - placeholder stuff really. Now i just have to be able to transition back into the over world and write the save/load to binary file feature. Not hard.
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Structures now fixed, forcing a town under starting position, can spawn any struct (dungeon, town, tower) at any position, expored or unexplored! :-)
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files.catbox.moe
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High_Quality_Dick_Pics
1
gaming
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Not doing what im supposed to be doing, instead i made an object pooler for names of npcs and have the grid layout dynamically increase the x based on the longest string. Cuz you know, procrastinating!
(
files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Npcs now populate buildings and a "deep dive" npc window an open, very broken, nothing works, but its in place.
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
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