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Sub of Now
Sandwiches
3
Gaming
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Character driver for the animations i made today. Not the most happy with them, but they will do.
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img.gvid.tv
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comment
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High_Quality_Dick_Pics
3
Gaming
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I created a script that combines skinned mesh parts into one mesh and dynamically removes parts, replacing them with unskinned versions using their bounds' center for accurate positioning.
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img.gvid.tv
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2
comments
by
High_Quality_Dick_Pics
2
Gaming
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What Did Our First Zeepkist Level Builds Look Like? (Part 1/3) - Kick or Clutch Ep. 714
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gvid.tv
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x0x7
2
gaming
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A question for @High_Quality_Dick_Pics, what is the faction premise of your game?
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self
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4
comments
by
x0x7
2
Gaming
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Base line functionality has been move to KLEP. WASD to move, QE to rotate around a selected cell, zoom in/out with mouse wheel, interup camera transition by moveing during transition.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
3
Gaming
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Every time
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img.gvid.tv
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comment
by
MLJFireDragon747
2
Gaming
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Caravans now give wealth and population to cities they trade with. Other thoughts in comments/where its going/what im working on now.
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files.catbox.moe
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3
comments
by
High_Quality_Dick_Pics
2
Gaming
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Towns now generate caravans to trade with other towns, they transfer wealth and people, using A* with terrain effecting the g-score. Towns now save town data.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
3
Gaming
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Steering behaviors, it wants the sword but im on the wrong team. it creeps up, looking for me to make a mistake, i grab the sword, its like, OH SHIT. we both die.
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files.catbox.moe
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4
comments
by
High_Quality_Dick_Pics
1
Gaming
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KLEP enabled CHR_CTRL -> twin stick, 3rd person view, 1st person, RTS - all bound to middle mouse click. Hot swappable AI, works with any other KLEP enabled agent.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Reworked the dungeon script, taught myself the shader graph a bit
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
3
Gaming
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Deathclaws
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img.gvid.tv
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comment
by
MLJFireDragon747
2
Gaming
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Can now get quests in towns and it force spawns dungeons on the overworld map, which you can enter.
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
2
Gaming
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KLEP Explained: EXECUTABLES! They do the things - Part 7 of the Symbolic AI Series
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www.youtube.com
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Rewrote the whole overworld generator code.
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
2
Gaming
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had to learn some illustrator and trim line in Ae, but i think this will look WAAAYYYY better for the hex tiles to spawn in.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Hex transition in with "forest" subtle animation using animation diffusion. I dont know how well it will read at a distance, not super happy about it but lol, i dunno.
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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Took me about a day to relearn comphyUI, workflow is in the meta data, just modified the basic workflow by adding FILM (frame interpretation for large motion) node
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
3
Gaming
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Teaching myself after effects today, close up of the hex wipe transition in and animated 4 point gradient.
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files.catbox.moe
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comment
by
High_Quality_Dic_Pics
3
Gaming
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Kaiju test, laser eyes and a foot cam to see what you crush.
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img.gvid.tv
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1
comment
by
High_Quality_Dic_Pics
2
Gaming
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Added a desolve shader that kills the object after x amount of time. this keeps the game area clean and the rigidbody math low. Should my test cube be a Kaiju?
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files.catbox.moe
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comment
by
High_Quality_Dic_Pics
2
Gaming
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Had to make a video showing the old KLEP system, KLAP (Key lock action process) - this is 2 ai agents that trade keys to know the location of a bucket to refill their spray bottles.
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files.catbox.moe
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comment
by
High_Quality_Dic_Pics
3
Gaming
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Me geeking out over all my floor tiles being combined into 1 mesh and using an atlas to further optimize! more in comments.
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files.catbox.moe
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1
comment
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High_Quality_Dick_Pics
2
Gaming
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Lame but good; got tired of not knowing what keys were in my neuron, so i wrote an editor script to display the buffer/current keys.
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files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
1
Gaming
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Smoothed out the pathfinding, but with a look ahead mechanic so it will look not at the closest point of the path, but the closest valid point to the target.
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files.catbox.moe
)
1
comment
by
High_Quality_Dick_Pics
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