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1
Gaming
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Mirror is now up and going - its going to be a headache because i will now have to write some scripts. But multiplayer!
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files.catbox.moe
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by
High_Quality_Dick_Pics
1
gaming
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Scene loading based on if dungeon or if town (city thing vs dungeon thing). Testing transition fx - placeholder stuff really. Now i just have to be able to transition back into the over world and write the save/load to binary file feature. Not hard.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Structures now fixed, forcing a town under starting position, can spawn any struct (dungeon, town, tower) at any position, expored or unexplored! :-)
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files.catbox.moe
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High_Quality_Dick_Pics
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gaming
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Not doing what im supposed to be doing, instead i made an object pooler for names of npcs and have the grid layout dynamically increase the x based on the longest string. Cuz you know, procrastinating!
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files.catbox.moe
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by
High_Quality_Dick_Pics
2
Gaming
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Npcs now populate buildings and a "deep dive" npc window an open, very broken, nothing works, but its in place.
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files.catbox.moe
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2
comments
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High_Quality_Dick_Pics
3
Gaming
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The wagon now identifies what hexes its over which then effects its movement speed. Needs refinement but at least it sends that data.
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files.catbox.moe
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2
comments
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High_Quality_Dick_Pics
2
Gaming
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You can now zoom into city districts, select buildings (for npc stuff), see the name of the districts, see what traits the district has, so on ... Next step is NPC's.
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files.catbox.moe
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by
High_Quality_Dick_Pics
1
Gaming
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Cities being made using fluid dynamics, this allows your party to gain favor with local district factions/shop at districts/buy/sell/watch the ruination of the places you love.
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files.catbox.moe
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by
High_Quality_Dick_Pics
3
Gaming
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We can now transfer items from the wagon inventory to the character inventory.
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files.catbox.moe
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by
High_Quality_Dick_Pics
1
Gaming
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Basic UI animation and food clock
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files.catbox.moe
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by
High_Quality_Dick_Pics
1
Gaming
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Day/night cycle
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
3
Gaming
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Ui Mockup
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files.catbox.moe
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4
comments
by
High_Quality_Dick_Pics
1
Gaming
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Splash Screen/Start screen/Overworld Interactions
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files.catbox.moe
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High_Quality_Dick_Pics
1
Gaming
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Start screen
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files.catbox.moe
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High_Quality_Dick_Pics
1
Gaming
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Logo
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files.catbox.moe
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by
High_Quality_Dick_Pics
1
Gaming
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Highlight buildings for building selection.
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files.catbox.moe
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by
High_Quality_Dick_Pics
1
Gaming
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mesh being made on the fly to fill cells based on runtime sorting of verts (select a cell will highlight that cell)
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files.catbox.moe
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by
High_Quality_Dick_Pics
1
Gaming
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Fixed some stuff, got overworld working again, generating structures and terrain by their own ruleset
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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stiched mesh by hand (at runtime) for dungeon skirt
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files.catbox.moe
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comment
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High_Quality_Dick_Pics
1
Gaming
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atw4ek.png
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files.catbox.moe
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High_Quality_Dick_Pics
1
Gaming
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Groovy
(
files.catbox.moe
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3
comments
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High_Quality_Dick_Pics
1
Gaming
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fixed Uv
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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did the uv's
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Top down Kaiju roguelike bullet heaven? Is that what im making? I think thats what im making.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Mesh
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
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