Announcements
Funny
Videos
Music
Ancaps
Technology
Economics
Privacy
GIFS
CringeAnarchy
Film
Pics
Themes
Ideas4Matrix
AskMatrix
Help
Top Subs
Custom
▼
hot
new
top
Log in
Score
1
Age
1
Proximity
1
Bump
1
Sidebar
Submit a link
Submit a text post
Send a message
Start a chat
Sub of Now
AdventOfCode
2
Gaming
-
- (
+
1
|-
0
)
Vaulting low cover is now doable, climbing up has been "fixed", there is still a bug that pushes my model up by n amount, but the collider is true so i dunno what is going on with that. good enough for now!
(
files.catbox.moe
)
1
comment
by
High_Quality_Dick_Pics
3
Gaming
-
- (
+
2
|-
0
)
Me geeking out over all my floor tiles being combined into 1 mesh and using an atlas to further optimize! more in comments.
(
files.catbox.moe
)
1
comment
by
High_Quality_Dick_Pics
2
Gaming
-
- (
+
1
|-
0
)
Pooping has been reimplemented
(
files.catbox.moe
)
3
comments
by
High_Quality_Dick_Pics
2
AI_Workflow
-
- (
+
1
|-
0
)
Purz.xyz tonight at 7:00 eastern - what we are watching, starter stuff you should download
(
self
)
2
comments
by
High_Quality_Dick_Pics
2
Gaming
-
- (
+
1
|-
0
)
PARKOUR! --- rolling, climbing along an uneven wall, jump (sort of) - lots of bugs to hunt tomorrow!
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
-
- (
+
1
|-
0
)
I spent all morning upgrading goals, my layered approach to symbolic AI, which now works seamlessly with update and fixed update
(
files.catbox.moe
)
1
comment
by
High_Quality_Dick_Pics
3
Gaming
-
- (
+
2
|-
0
)
Now you can set up your ip, join by ip, also put in port assignment, may put in UPnP.
(
files.catbox.moe
)
1
comment
by
High_Quality_Dick_Pics
2
Gaming
-
- (
+
1
|-
0
)
RTS -> Twin Stick -> 3rd Person -> 1st person -> RTS now works. Used a singleton, so its not "good" design, but it works. Going to try to smooth out the movement and then implement the parkour system/cover system
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
3
Gaming
-
- (
+
2
|-
0
)
The wagon now identifies what hexes its over which then effects its movement speed. Needs refinement but at least it sends that data.
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
2
Gaming
-
- (
+
1
|-
0
)
Imported the model with the animations, everything looks good. so i guess i have a workflow now. Time to make the Chr_CTRL then.
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
3
Gaming
-
- (
+
2
|-
0
)
We can now transfer items from the wagon inventory to the character inventory.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
3
Pics
-
- (
+
2
|-
0
)
SUB OF THE WEEK!
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
3
Gaming
-
- (
+
2
|-
0
)
Ui Mockup
(
files.catbox.moe
)
4
comments
by
High_Quality_Dick_Pics
1
Music
-
- (
+
0
|-
0
)
MOVITS! - Fel Del Av GĂ„rden (Officiell) :: Swedish Swing Rap
(
www.youtube.com
)
comment
by
High_Quality_Dick_Pics
1
Voat
-
- (
+
0
|-
0
)
When Two Titans Clash!
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
AI_ART
-
- (
+
0
|-
0
)
Trajectory-oriented Diffusion Transformer
(
github.com
)
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Portals now spawn in rooms, colors change based on function. green is enter, blue is down one, and red is enemy.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
-
- (
+
1
|-
0
)
Parkour sensor for bracing against walls and stuff dynamically, this is also the base of picking up items/holding weapons correctly at assigned locations (by handle and not just pivot point)
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
1
AI_ART
-
- (
+
0
|-
0
)
Flux - What is the 12 billion data point image diffusion like?
(
www.youtube.com
)
3
comments
by
High_Quality_Dick_Pics
2
Gaming
-
- (
+
1
|-
0
)
Redid my rig, made some more animations, brought it into unity - doing stuff with enemy AI and parkour AI
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
2
AI
-
- (
+
1
|-
0
)
About AI, Art, Ethics and the environment
(
www.youtube.com
)
comment
by
High_Quality_Dick_Pics
1
AI_ART
-
- (
+
0
|-
0
)
Very cool landing page showing a novel method that generates 3d mesh from as little as 3 photos.
(
sparsecraft.github.io
)
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Showing off the coolness of my KLEP AI. It dynamically updates the knowledge it has based on the available behaviors (think layers but for AI), this lets me hot swap user controls between agents.
(
img.gvid.tv
)
comment
by
High_Quality_Dick_Pics
2
Gaming
-
- (
+
1
|-
0
)
Base line functionality has been move to KLEP. WASD to move, QE to rotate around a selected cell, zoom in/out with mouse wheel, interup camera transition by moveing during transition.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
-
- (
+
1
|-
0
)
Caravans now give wealth and population to cities they trade with. Other thoughts in comments/where its going/what im working on now.
(
files.catbox.moe
)
3
comments
by
High_Quality_Dick_Pics
Prev
Next