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Sub of Now
Sandwiches
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Gaming
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Groovy
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files.catbox.moe
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High_Quality_Dick_Pics
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atw4ek.png
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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stiched mesh by hand (at runtime) for dungeon skirt
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files.catbox.moe
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High_Quality_Dick_Pics
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Fixed some stuff, got overworld working again, generating structures and terrain by their own ruleset
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files.catbox.moe
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High_Quality_Dick_Pics
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mesh being made on the fly to fill cells based on runtime sorting of verts (select a cell will highlight that cell)
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Highlight buildings for building selection.
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files.catbox.moe
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High_Quality_Dick_Pics
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Logo
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files.catbox.moe
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Start screen
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files.catbox.moe
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Splash Screen/Start screen/Overworld Interactions
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files.catbox.moe
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Day/night cycle
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files.catbox.moe
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High_Quality_Dick_Pics
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Basic UI animation and food clock
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Cities being made using fluid dynamics, this allows your party to gain favor with local district factions/shop at districts/buy/sell/watch the ruination of the places you love.
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files.catbox.moe
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High_Quality_Dick_Pics
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gaming
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Not doing what im supposed to be doing, instead i made an object pooler for names of npcs and have the grid layout dynamically increase the x based on the longest string. Cuz you know, procrastinating!
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files.catbox.moe
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High_Quality_Dick_Pics
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Structures now fixed, forcing a town under starting position, can spawn any struct (dungeon, town, tower) at any position, expored or unexplored! :-)
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files.catbox.moe
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High_Quality_Dick_Pics
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Scene loading based on if dungeon or if town (city thing vs dungeon thing). Testing transition fx - placeholder stuff really. Now i just have to be able to transition back into the over world and write the save/load to binary file feature. Not hard.
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files.catbox.moe
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High_Quality_Dick_Pics
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Mirror is now up and going - its going to be a headache because i will now have to write some scripts. But multiplayer!
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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It looks like nothing, but this circle is being moved by KLEP. Keyboar sensor release WASD_KEY to the Neuron which Validates a Movement EXE.
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files.catbox.moe
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High_Quality_Dick_Pics
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Klep Enabled User Control and Various Other Data. More In The Comments.
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files.catbox.moe
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High_Quality_Dick_Pics
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Tile painter is done, surround your deadly traps with your favorite wifu Mosaic
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Basic pathfinding with A* through the dungeon. Now i can smooth it out with some steering behaviors n shit.
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files.catbox.moe
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High_Quality_Dick_Pics
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Smoothed out the pathfinding, but with a look ahead mechanic so it will look not at the closest point of the path, but the closest valid point to the target.
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files.catbox.moe
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High_Quality_Dick_Pics
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Reworked the dungeon script, taught myself the shader graph a bit
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files.catbox.moe
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High_Quality_Dick_Pics
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KLEP enabled CHR_CTRL -> twin stick, 3rd person view, 1st person, RTS - all bound to middle mouse click. Hot swappable AI, works with any other KLEP enabled agent.
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files.catbox.moe
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High_Quality_Dick_Pics
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Figured out what i was doing wrong for the import/export no pants dance from Maya to Unity for my animations. thats 4 days down the drain fixing basic errors. feels bad man.
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files.catbox.moe
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High_Quality_Dick_Pics
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OMG, i jumped the gun. Nothing works, went back, finally looked at what i was doing, now i have human IK rig working with the test mob. holy sh*t that was F'ed up to set up. But its done, i know what i did wrong. i now have that power. I have to reanimate everything
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files.catbox.moe
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High_Quality_Dick_Pics
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