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1
gaming
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Scene loading based on if dungeon or if town (city thing vs dungeon thing). Testing transition fx - placeholder stuff really. Now i just have to be able to transition back into the over world and write the save/load to binary file feature. Not hard.
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files.catbox.moe
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comment
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High_Quality_Dick_Pics
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Gaming
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Structures now fixed, forcing a town under starting position, can spawn any struct (dungeon, town, tower) at any position, expored or unexplored! :-)
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files.catbox.moe
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by
High_Quality_Dick_Pics
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gaming
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Not doing what im supposed to be doing, instead i made an object pooler for names of npcs and have the grid layout dynamically increase the x based on the longest string. Cuz you know, procrastinating!
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Cities being made using fluid dynamics, this allows your party to gain favor with local district factions/shop at districts/buy/sell/watch the ruination of the places you love.
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files.catbox.moe
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by
High_Quality_Dick_Pics
1
Gaming
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Basic UI animation and food clock
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files.catbox.moe
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High_Quality_Dick_Pics
1
Gaming
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Day/night cycle
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files.catbox.moe
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comment
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High_Quality_Dick_Pics
1
Gaming
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Splash Screen/Start screen/Overworld Interactions
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Start screen
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files.catbox.moe
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High_Quality_Dick_Pics
1
Gaming
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Logo
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files.catbox.moe
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by
High_Quality_Dick_Pics
1
Gaming
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Highlight buildings for building selection.
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files.catbox.moe
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High_Quality_Dick_Pics
1
Gaming
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mesh being made on the fly to fill cells based on runtime sorting of verts (select a cell will highlight that cell)
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files.catbox.moe
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by
High_Quality_Dick_Pics
1
Gaming
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Fixed some stuff, got overworld working again, generating structures and terrain by their own ruleset
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files.catbox.moe
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comment
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High_Quality_Dick_Pics
1
Gaming
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stiched mesh by hand (at runtime) for dungeon skirt
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files.catbox.moe
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comment
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High_Quality_Dick_Pics
1
Gaming
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atw4ek.png
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files.catbox.moe
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by
High_Quality_Dick_Pics
1
Gaming
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Groovy
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files.catbox.moe
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3
comments
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High_Quality_Dick_Pics
1
Gaming
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fixed Uv
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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did the uv's
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files.catbox.moe
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by
High_Quality_Dick_Pics
1
Gaming
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Top down Kaiju roguelike bullet heaven? Is that what im making? I think thats what im making.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Mesh
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files.catbox.moe
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High_Quality_Dick_Pics
1
Gaming
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Fire
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files.catbox.moe
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High_Quality_Dick_Pics
1
Gaming
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k0nibo.gif
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files.catbox.moe
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2
comments
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High_Quality_Dick_Pics
1
Gaming
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Not the best take, but proof of concept for the dungeon exploration portion
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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shadow
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files.catbox.moe
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High_Quality_Dick_Pics
1
Gaming
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test textures, doors 2 but they be TINY boiiiiii
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files.catbox.moe
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High_Quality_Dick_Pics
1
Gaming
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Booo!
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files.catbox.moe
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1
comment
by
High_Quality_Dick_Pics
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