[ network ]
goatmatrix.net
gvid.tv
img.gvid.tv
games.gvid.tv
apps.gvid.tv
Announcements
MatrixEvents
Funny
Videos
Music
Ancaps
Technology
Economics
Privacy
GIFS
CringeAnarchy
Film
Pics
Themes
Ideas4Matrix
AskMatrix
Help
Top Subs
Try our user generated app
platform
Custom
▼
hot
new
top
Log in
Score
1
Age
1
Proximity
1
Bump
1
Comments
1
Create
Submit a link
Submit a text post
Make a new poll
Sub of Now
Threads
Search
3
Gaming
-
- (
+
2
|-
0
)
How to make jumping feel AMAZING in Platformers!
(
www.youtube.com
)
comment
by
x0x7
2
Gaming
-
- (
+
1
|-
0
)
Pitching parts when getting blasted. BLASTED!
(
img.gvid.tv
)
1
comment
by
High_Quality_Dick_Pics
2
Gaming
-
- (
+
1
|-
0
)
What Did Our First Zeepkist Level Builds Look Like? (Part 1/3) - Kick or Clutch Ep. 714
(
gvid.tv
)
comment
by
x0x7
3
Gaming
-
- (
+
2
|-
0
)
Steering behaviors, it wants the sword but im on the wrong team. it creeps up, looking for me to make a mistake, i grab the sword, its like, OH SHIT. we both die.
(
files.catbox.moe
)
4
comments
by
High_Quality_Dick_Pics
3
Gaming
-
- (
+
2
|-
0
)
Teaching myself after effects today, close up of the hex wipe transition in and animated 4 point gradient.
(
files.catbox.moe
)
comment
by
High_Quality_Dic_Pics
3
Gaming
-
- (
+
2
|-
0
)
Me geeking out over all my floor tiles being combined into 1 mesh and using an atlas to further optimize! more in comments.
(
files.catbox.moe
)
1
comment
by
High_Quality_Dick_Pics
1
gaming
-
- (
+
0
|-
0
)
The First Berserker: Khazan demo is so Hard( i raged)
(
www.youtube.com
)
comment
by
mortuss
3
Gaming
-
- (
+
2
|-
0
)
Now you can set up your ip, join by ip, also put in port assignment, may put in UPnP.
(
files.catbox.moe
)
1
comment
by
High_Quality_Dick_Pics
3
Gaming
-
- (
+
2
|-
0
)
The wagon now identifies what hexes its over which then effects its movement speed. Needs refinement but at least it sends that data.
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
3
Gaming
-
- (
+
2
|-
0
)
We can now transfer items from the wagon inventory to the character inventory.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
3
Gaming
-
- (
+
2
|-
0
)
Ui Mockup
(
files.catbox.moe
)
4
comments
by
High_Quality_Dick_Pics
3
Gaming
-
- (
+
2
|-
0
)
Slash Slash
(
files.catbox.moe
)
4
comments
by
HighQualityDickPics
2
Gaming
-
- (
+
1
|-
0
)
Wormhole to opening level
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
-
- (
+
1
|-
0
)
You can now click a portal, spawn in a unit, move it around the proc gen dungeon and jump from possessed unit to possessed unit.
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
2
Gaming
-
- (
+
1
|-
0
)
Multi-Tiered rooms generate, floor patterns generate, hallways connect with Manhattan OR chessboard distances, doors spawn into divide choke points
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
2
Gaming
-
- (
+
1
|-
0
)
This Map Still Amazes Me.. ( Inside Human ) | Garry's Mod
(
www.youtube.com
)
comment
by
x0x7
2
Gaming
-
- (
+
1
|-
0
)
Ugh, still not 100% what i want. We got the RTS AI turning off when you possess a unit for 3rd/1st/top down views, turns back on when entering RTS mode. A* grid is now shown, turned off LOS path smoothing because LV-426 (AKA: reasons unknown). may put in collision avoidance now.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
-
- (
+
1
|-
0
)
I havent post in a while, Lots of stuff going on under the hood in here. Not sure where to start the explination.
(
files.catbox.moe
)
1
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Cringe "Intergalactic" Trailer Just Ended Naughty Dog As Gamers Reject Their Woke Virtue Signaling
(
www.youtube.com
)
comment
by
HighQulaityDickPics
2
Gaming
-
- (
+
1
|-
0
)
You can now blow shit up.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
-
- (
+
1
|-
0
)
My 3rd person aim is perfection!
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
2
Gaming
-
- (
+
1
|-
0
)
You can now backflip off walls and then grab a 2nd ledge to backflip off of. Basic punching and kick is not shown because my animations sucks, but they are there.
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
2
Gaming
-
- (
+
1
|-
0
)
Vaulting low cover is now doable, climbing up has been "fixed", there is still a bug that pushes my model up by n amount, but the collider is true so i dunno what is going on with that. good enough for now!
(
files.catbox.moe
)
1
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Were you not making a video game? AKA Dev log 1.0?
(
self
)
comment
by
High_Quality_Dick_Pics
2
Gaming
-
- (
+
1
|-
0
)
Pooping has been reimplemented
(
files.catbox.moe
)
3
comments
by
High_Quality_Dick_Pics
Prev
Next
Share