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So I'm studying UX. My coursework was to sketch four designs for remote controls, here they are.
This is an optimized design that's still familiar to most people. Instead of opting for space efficiency, it keeps buttons separated into distinct blocks to help with muscle memory. The innovation here is that the up and down arrows of the navigation panel double as channel switching buttons. This way, there are only two sets of up and down arrows, the other one being for volume.
This one is similar to the previous one. I couldn't sketch this properly in time, but the intention is that a regular number panel doubles as a D-pad. Which functionality is provided depends on the context. Functions that are often needed are among the five buttons near the top, while everything else is in the bottom left.
This remote is controlled by voice and/or a touch panel. All functionality should be provided by both. Furthermore, it doubles as a gamepad for use with the TV's built in gaming functionality.
The buttons were actually meant to be spread evenly among the remote, not left-aligned. You hold this remote horizontally and type in the name of the channel or show you want to watch. No need for those puzzling numbers.
I think the aspect ratio of remote 1 is better than remote 2. Designers navigated away from the wide remotes for a reason.
We need remotes with more unique peripherals. A joy stick would be killer. Imagine being able to scroll though a guide with precision, or fast forwarding through commercials.
That and maybe a finger print scanner to lock the remote and unlock it.
@High_Qulaity_Dick_Pics
Those are rocking! I love the voice activated one!
Thanks man. I only had 4 minutes to sketch these. After the assignment I thought of something else: a TV that is controlled by an app on your smartphone. That can have voice controls as well.