Enemies make a CON save (DC 15). Fail = pushed 15 ft and deafened for 1 round.
Grass Blade
1d8 Slashing
Melee
Crits on 19 or 20 if on grass terrain.
Pixar Lamp (Ellie)
1d6 Bludgeoning
10 ft (thrown)
Automatically returns to ISnark's hand. Can emit a radiant flash (once per short rest).
Abilities
Thunder Shout (Recharge 5–6)
Action: Releases a deafening shout, dealing 3d8 Thunder Damage in a 30-ft cone.
Saving Throw: CON Save DC 15 to halve damage and avoid deafening.
Effect: Shatters glass and stuns enemies (DM discretion).
Grass Connection
ISnark can sense vibrations and hidden enemies if touching grass.
Passive Ability: Gains advantage on Perception and Insight checks on grassy terrain.
Country Time Aura (Recharge after Long Rest)
Allies within 15 ft regain 1d6 + 4 HP when drinking any liquid.
Enemies must make a WIS save (DC 15) or become charmed for 1 round, distracted by ISnark’s charisma.
Ellie’s Radiance
Emits a blinding light (once per short rest). Enemies in a 15-ft radius must make a DEX save (DC 14) or be blinded for 1 round.
Roleplay Hints
God, Country, and Grass: ISnark starts every day with a heartfelt prayer and a handful of fresh dew-covered grass. Always have him recite a dramatic line of faith when entering combat, like:
"By the power of lemonade and the grace of grass, I will crush you!"
Sitcom Savior: ISnark constantly references English sitcoms. Try to confuse the DM or your party by yelling "Don’t mention the war!" or "You have all the psychological flaws of a petty bureaucrat!" mid-fight.
Country Time Salesman: If interacting with NPCs, always offer them a "refreshing, life-changing" sip of lemonade. Gain advantage on Persuasion rolls if they accept.
Class Features
Feature
Effect
Grass Whisperer
Grass grows healthier around ISnark. He can use this to track enemies' movements or calm nearby animals.
Lemonade Shield
Once per day, ISnark can throw a jug of Country Time Lemonade, creating a 10-ft radius shield that grants +2 AC to allies inside for 2 rounds.
Sitcom Savvy
ISnark’s obscure sitcom quotes give him advantage on Insight and Deception checks.
Ellie’s Flashlight
Use Ellie’s lamp glow to reveal hidden passages, invisible creatures, or an enemy's weak spot. Enemies revealed take 1d6 Radiant Damage when exposed.
Grass Whispering Chart
Roll a d20 while standing on grass. Something cool happens based on the result!
Character Sheet: ISnark
"For God, Country, and Lemonade!"
Stat Block
Combat Stats
Weapons and Damage
Abilities
Thunder Shout (Recharge 5–6)
Grass Connection
Country Time Aura (Recharge after Long Rest)
Ellie’s Radiance
Roleplay Hints
God, Country, and Grass: ISnark starts every day with a heartfelt prayer and a handful of fresh dew-covered grass. Always have him recite a dramatic line of faith when entering combat, like:
Sitcom Savior: ISnark constantly references English sitcoms. Try to confuse the DM or your party by yelling "Don’t mention the war!" or "You have all the psychological flaws of a petty bureaucrat!" mid-fight.
Country Time Salesman: If interacting with NPCs, always offer them a "refreshing, life-changing" sip of lemonade. Gain advantage on Persuasion rolls if they accept.
Class Features
Grass Whispering Chart
Stat Summary Chart
Tactics
Catchphrase
"God gave us lemonade, grass gave us purpose, and sitcoms gave us joy. Let’s fight crime, y’all!"