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We, i think, all use this board to voice ideas and projects that we are working on. This is great because it can act as inspiration and as a glimpse into what could be. Plus its freaking cool!


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The Game Dev world is pozzed as fuck with the liberal hive mind virus and that needs to stop. Everywhere i turn, its woke this and woke that. I'm looking into Ad Sense and various other methods of adding in revenue where i can and its fucking crazy how pozzed all this shit is. Fucking banner about the war in Ukraine right on the top warning about demonetization if you even mention it. But, i think i understand Ad Sense a bit better now. There are other services like Unity Ads (mobile targeted) and Adlin (webGL targeted) which do what Ad Sense does but with more "in game"-ish banners and stuff. Unity ads, for example, allows an ad to play during a scene transition. I could really easily put that in after a game when going back to the lobby.


multiplayer


I both can and cannot do what i wanted to do. Doing a micro game to teach myself how to implement multiplayer and refine my character controller for the mega game is interesting and fucking hard. There is a lot of confusion on my end about authority and who exactly owns what object when. Its all sorts of extra fucked up because Mirror lets the host act as a server and as a client at the same time. I've got it mostly figured out, but im still really shaky on networking logic. Well, the goal was to have a webGL game that let you put in your buddies IP and port and join a lobby. That i CAN do. WebGL DOESN'T allow you to act as host in your browser and open a port. So where the web version can join a game, it cannot start a game. Which i think is lame. What i intend to do is to release a server version that someone can host if they want to play on their network. Then the other players only need a browser and they can join in. Eventually i intend to wrap that up with a VPS or hosting service when i get around to doing roll4d4.com


Roadmap?


I'm breaking up my game into small chunks to work on each one and polish it up into a quality system that i can then bring over into a mega project that uses all of them. This is the first in that, and with these im concentrating on implementing core features and trying to shun project creep (yeah, right). Less spending 40 hours making a model and more spending 5 seconds and instantiating a capsule. I have to remind myself that this was more so to show the decision making and practical uses of KLEP more than making a game. It's just that i also really would like to make a game. Here is my idea -

  • Ecco [working title] :: Character controller focused and multiplayer focused top down twin stick shooter/brawler. Use physics objects and weapons to attack enemies in a 1v1 or team v team setting. Can record user input and play back on other mobs. Can trade 'move sets' with other players. Capture the flag and last man standing game modes.
  • KLEP :: Shows basic practical uses. Enemy AI, driving UI, dynamic behavior acquisition, object orientated ai behaviors, using network data to drive behaviors, so on...
  • HexCrawl [working title] :: a hex based system that allows users to navigate around an open overworld. Trade from town to town while investigating dungeons and towers.
  • KLEP :: Shows story telling and narrative uses. May extend to polish/dev one of the more advanced features (memory or emotion).
  • DungeonCrawl [not using that] :: dungeon generator. Not much thought past that! lol!
  • KLEP :: I dunno, i should think about that. but probably trading data/keys between groups of mobs to simulate a ecosystem. Maybe that will push me more into a dungeon keeper type game? i dunno.

Neat-o Faggo, make with the game or shut the fuck up.


Yeah, that is a good idea. Games are hard, development is harder, invention is the hardest. I'm trying all three, so cut me some slack. However, i need some test players to test the ultra raw-i-wanna-make-sure-networking-works. Essentially i would put up a private web version for you/download page at itch and we would just need to get together to run it. Something like that. im kind of fried RN. That would be around the end of next week when i think i would have something more then just seeing a debug status saying we are connected. :-)


Gameplay


Lol: https://files.catbox.moe/lp5omj.gif
Here is an example of the current as of typing this state. As you can see, a lot of systems are broken or only 1/2 implemented. I got distracted implementing a hand system where the scroll wheel will raise or lower the hand anchor point for high and low strikes, for example. And because of that, my current seek hand function for items is broken. Stupid stuff like that- yeah! excuses! By the end of the week i can clean up a lot of it to be simple. mostly try to bop the other person off the arena or something. lol, i dunno. Anyways, thanks for letting me vent in a long format where at least 1 other AI.. er... i mean Person! Yes! one other PERSON will see it! Yes, we are all people here.

  • bleep bloop.
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