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I’m kicking off a quick project—something I can wrap up in a month or two (because let’s be real, if I say one month, it’ll be two). I’m looking for people interested in playtesting a custom TTRPG rule set that I’ll compile into a printable product and sell through Roll4d4.com.
A d4-centric TTRPG, meaning it only uses four-sided dice. There’s also 8d8, the "big boy" version, which is basically 4d4 but twice as large. 😆
It’s an open-setting system, kinda like GURPS, but less complicated. I need people to bounce ideas off of, test mechanics, and ensure everything makes sense. Most importantly, I need to see if it’s fun.
If you’re down for playtesting via Discord, Skype, or Jitsi, let me know! I need players willing to test mechanics, give feedback, and help refine the system.
I have an EIN, so I can hire people—but right now, the business is broke. If you’re interested in helping grow this into something sustainable, where we sit around, goof off, and actually get paid for it, let me know!
Physical & Digital Copies for Sale:
💡 Digital Sales (~90% profit margin) will help buffer lower print margins.
💡 Formula: (Fixed Cost) + (Per Page Cost × Page Count)
Amazon Sales (Black & White, 400 pages):
Roll4d4.com Sales (Black & White, 400 pages):
💡 Next Steps:
If this sounds interesting to you, hit me up! Let’s playtest, refine the system, and make something awesome together!
I'm about 50% interested in helping out. I'm not really a dnd guy but maybe this is my chance. I also should have an EIN any day now (irrelevant but just an FYI). The question is if feedback from dnd beginners is more or less valuable.
i would think it would be more valuable due to the lack of a pre-programed bias and built in assumptions. Something that is a 'Duh' for me, because i have encountered it 100 times in other systems may make you say, wait -what? That's what i need, because the system itself is incredibly unique -which is good -but also bad :: because different.
I'd love to have your input during the development! Either as just a tester or in an additional support role! What i like about it as a project is that it is very business friendly. I have in mind a series of settings books called 'FourCasts' (4d4). That would be developing powers and lore, probably a few small modules. Thats about 10k words per FourCast, so a quick writing assignment for me! 'Four' example: I have groundwork on the 1st FourCast as a WW1 cyberpunk dystopia. This is an example of how the product line can be extended, and how people get to be paid to sit around and goof off.
The rule set is at 30k words, i'm trimming it down to 15-20k over the course of this week. I built this about a year and a half ago. The motivation for this rule set design is to foster imagination and creativity to push independent thought. I had attempted to build a system that lets you build your own things in it, so really, after the core book, you dont NEED anything more; the FourCasts just have more 'stuff'.
Steve jackson Games earned 3.5 mill in 2022. I'd like to earn 1/2 a mill in 2025 with prospects for continued growth.
Cool. If we want to schedule a voice meetup we can. I'm very free lately, for about two more weeks.
I'm going to say something that's going to make me not sound like a DnD guy. 30k word rule set sounds daunting. Is that something that is more of a DM guide?
Along the DnD Warhammer spectrum where does it fit? Obviously it's not significantly Warhammer like. But what sounds interesting to me is a DnD that goes a step in that direction. Maybe I like to be challenged strategically at least a little or I lose interest.
I've played DnD like twice and neither time went anywhere. Significantly because of who we were with (grinding every resource out of the corpses from the first stage for an hour). But it did turn into a game of guess the BS. Even if a campaign has that it needs to be broken up by some actual game play. At least give me a break with some TBS. I'm down for 100% TBS.
Trust me, you dont want to sound like a D&D guy. I've been to GenCon 1998: i've seen the gamer fields -i've smelled the scent of 10,000 gamers on day 3 of a convention. :-)
The rule set handles both tactical and role playing approaches. I agree that a 30k rule set is daunting, which is why im trying to trim it down. I'm currently removing all the 'fluff' of the master document into a rules sheet. An issue is that this, as a system, is about 70% done. There are a lot of things that, when i was re-reading it after a year, were just obvious fixes.
A big concern of mine is the onloading of players. Which is what i need help with, through play testing and getting that feedback. I have some scenarios i was developing that would ease a person into it, so i think we could just go through the first one. I will send you a private chat thing with a pdf link to it. It is hot trash and will not make the chopping block, but i think you can see where the system goes and its core components.
I think I have found myself independently wealthy -So i can devote myself full time to these pursuits, which i was doing anyways -but now i dont have to worry about such things as rent until its all lost on [OC] furry porn and Roblox/Legos. Or the market crashes. Thus, i think its better to have an asset like a business, that can print money while i get old and goof off. Plus its fun.
Gpt's opinion of what makes this system unique
Customization and Flexibility
Worldbuilding and Roleplay
Game Mastering and Expansions