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Sub of Now
Sandwiches
2
Gaming
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KLEP Explained: EXECUTABLES! They do the things - Part 7 of the Symbolic AI Series
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www.youtube.com
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comment
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High_Quality_Dick_Pics
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Gaming
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Can now get quests in towns and it force spawns dungeons on the overworld map, which you can enter.
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
2
Gaming
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Towns now generate caravans to trade with other towns, they transfer wealth and people, using A* with terrain effecting the g-score. Towns now save town data.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Caravans now give wealth and population to cities they trade with. Other thoughts in comments/where its going/what im working on now.
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files.catbox.moe
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3
comments
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High_Quality_Dick_Pics
2
Gaming
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Base line functionality has been move to KLEP. WASD to move, QE to rotate around a selected cell, zoom in/out with mouse wheel, interup camera transition by moveing during transition.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
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gaming
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A question for @High_Quality_Dick_Pics, what is the faction premise of your game?
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self
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x0x7
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Gaming
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Showing off the coolness of my KLEP AI. It dynamically updates the knowledge it has based on the available behaviors (think layers but for AI), this lets me hot swap user controls between agents.
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img.gvid.tv
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High_Quality_Dick_Pics
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Gaming
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Redid my rig, made some more animations, brought it into unity - doing stuff with enemy AI and parkour AI
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files.catbox.moe
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comments
by
High_Quality_Dick_Pics
2
Gaming
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Parkour sensor for bracing against walls and stuff dynamically, this is also the base of picking up items/holding weapons correctly at assigned locations (by handle and not just pivot point)
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
2
gaming
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Kotaku Claims Call Of Duty Trans Bullets Is A Bug In Latest Crazy Left Wing Conspiracy
(
fandompulse.substack.com
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CLubbr3X
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Gaming
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Imported the model with the animations, everything looks good. so i guess i have a workflow now. Time to make the Chr_CTRL then.
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
2
Gaming
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RTS -> Twin Stick -> 3rd Person -> 1st person -> RTS now works. Used a singleton, so its not "good" design, but it works. Going to try to smooth out the movement and then implement the parkour system/cover system
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
2
Gaming
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Love how they keep threatening that
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youtu.be
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comment
by
MLJFireDragon747
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Gaming
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I spent all morning upgrading goals, my layered approach to symbolic AI, which now works seamlessly with update and fixed update
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
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Gaming
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PARKOUR! --- rolling, climbing along an uneven wall, jump (sort of) - lots of bugs to hunt tomorrow!
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
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Gaming
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Pooping has been reimplemented
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files.catbox.moe
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3
comments
by
High_Quality_Dick_Pics
2
Gaming
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Vaulting low cover is now doable, climbing up has been "fixed", there is still a bug that pushes my model up by n amount, but the collider is true so i dunno what is going on with that. good enough for now!
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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You can now backflip off walls and then grab a 2nd ledge to backflip off of. Basic punching and kick is not shown because my animations sucks, but they are there.
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files.catbox.moe
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2
comments
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High_Quality_Dick_Pics
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Gaming
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My 3rd person aim is perfection!
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
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Gaming
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You can now blow shit up.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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I havent post in a while, Lots of stuff going on under the hood in here. Not sure where to start the explination.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Ugh, still not 100% what i want. We got the RTS AI turning off when you possess a unit for 3rd/1st/top down views, turns back on when entering RTS mode. A* grid is now shown, turned off LOS path smoothing because LV-426 (AKA: reasons unknown). may put in collision avoidance now.
(
files.catbox.moe
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comment
by
High_Quality_Dick_Pics
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Gaming
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This Map Still Amazes Me.. ( Inside Human ) | Garry's Mod
(
www.youtube.com
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comment
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x0x7
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Gaming
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Multi-Tiered rooms generate, floor patterns generate, hallways connect with Manhattan OR chessboard distances, doors spawn into divide choke points
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files.catbox.moe
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2
comments
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High_Quality_Dick_Pics
2
Gaming
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You can now click a portal, spawn in a unit, move it around the proc gen dungeon and jump from possessed unit to possessed unit.
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
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