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3
Gaming
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Putting back in the over world stuff today. My goal is being able to exit a dungon and re-enter it.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
3
Gaming
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Character driver for the animations i made today. Not the most happy with them, but they will do.
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img.gvid.tv
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by
High_Quality_Dick_Pics
3
Gaming
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I created a script that combines skinned mesh parts into one mesh and dynamically removes parts, replacing them with unskinned versions using their bounds' center for accurate positioning.
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img.gvid.tv
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2
comments
by
High_Quality_Dick_Pics
3
Gaming
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Every time
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img.gvid.tv
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comment
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MLJFireDragon747
3
Gaming
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Deathclaws
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img.gvid.tv
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comment
by
MLJFireDragon747
3
Gaming
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Kaiju test, laser eyes and a foot cam to see what you crush.
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img.gvid.tv
)
1
comment
by
High_Quality_Dic_Pics
3
Gaming
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Paperboy (Arcade) - Playthrough
(
www.youtube.com
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1
comment
by
x0x7
3
Gaming
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Concord - Official 'The Stars Are Ours' Cinematic Trailer
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youtube.com
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by
x0x7
3
Gaming
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Mortal Kombat 1 - Official Takeda Gameplay Trailer
(
www.youtube.com
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x0x7
3
Gaming
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Super Mario 64 in Sonic Generations
(
www.youtube.com
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comment
by
x0x7
3
Gaming
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Razer's new keyboard is basically cheating.
(
www.youtube.com
)
comment
by
x0x7
1
Gaming
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Cringe "Intergalactic" Trailer Just Ended Naughty Dog As Gamers Reject Their Woke Virtue Signaling
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www.youtube.com
)
comment
by
HighQulaityDickPics
1
Gaming
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Were you not making a video game? AKA Dev log 1.0?
(
self
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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Mudcrabs
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img.gvid.tv
)
comment
by
MLJFireDragon747
3
Gaming
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How to make jumping feel AMAZING in Platformers!
(
www.youtube.com
)
comment
by
x0x7
2
Gaming
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Pitching parts when getting blasted. BLASTED!
(
img.gvid.tv
)
1
comment
by
High_Quality_Dick_Pics
2
Gaming
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What Did Our First Zeepkist Level Builds Look Like? (Part 1/3) - Kick or Clutch Ep. 714
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gvid.tv
)
comment
by
x0x7
3
Gaming
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Steering behaviors, it wants the sword but im on the wrong team. it creeps up, looking for me to make a mistake, i grab the sword, its like, OH SHIT. we both die.
(
files.catbox.moe
)
4
comments
by
High_Quality_Dick_Pics
2
Gaming
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Wormhole to opening level
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
3
Gaming
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Teaching myself after effects today, close up of the hex wipe transition in and animated 4 point gradient.
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files.catbox.moe
)
comment
by
High_Quality_Dic_Pics
3
Gaming
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Me geeking out over all my floor tiles being combined into 1 mesh and using an atlas to further optimize! more in comments.
(
files.catbox.moe
)
1
comment
by
High_Quality_Dick_Pics
2
Gaming
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You can now click a portal, spawn in a unit, move it around the proc gen dungeon and jump from possessed unit to possessed unit.
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
3
Gaming
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Now you can set up your ip, join by ip, also put in port assignment, may put in UPnP.
(
files.catbox.moe
)
1
comment
by
High_Quality_Dick_Pics
2
Gaming
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Multi-Tiered rooms generate, floor patterns generate, hallways connect with Manhattan OR chessboard distances, doors spawn into divide choke points
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
3
Gaming
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The wagon now identifies what hexes its over which then effects its movement speed. Needs refinement but at least it sends that data.
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
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