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2
Gaming
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Parkour sensor for bracing against walls and stuff dynamically, this is also the base of picking up items/holding weapons correctly at assigned locations (by handle and not just pivot point)
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
2
Gaming
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Redid my rig, made some more animations, brought it into unity - doing stuff with enemy AI and parkour AI
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
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Gaming
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Showing off the coolness of my KLEP AI. It dynamically updates the knowledge it has based on the available behaviors (think layers but for AI), this lets me hot swap user controls between agents.
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img.gvid.tv
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High_Quality_Dick_Pics
3
Gaming
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How to make jumping feel AMAZING in Platformers!
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www.youtube.com
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x0x7
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Gaming
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Pitching parts when getting blasted. BLASTED!
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img.gvid.tv
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comment
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High_Quality_Dick_Pics
3
Gaming
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Character driver for the animations i made today. Not the most happy with them, but they will do.
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img.gvid.tv
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High_Quality_Dick_Pics
3
Gaming
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I created a script that combines skinned mesh parts into one mesh and dynamically removes parts, replacing them with unskinned versions using their bounds' center for accurate positioning.
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img.gvid.tv
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2
comments
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High_Quality_Dick_Pics
2
Gaming
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What Did Our First Zeepkist Level Builds Look Like? (Part 1/3) - Kick or Clutch Ep. 714
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gvid.tv
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x0x7
2
gaming
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A question for @High_Quality_Dick_Pics, what is the faction premise of your game?
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self
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4
comments
by
x0x7
2
Gaming
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Base line functionality has been move to KLEP. WASD to move, QE to rotate around a selected cell, zoom in/out with mouse wheel, interup camera transition by moveing during transition.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
3
Gaming
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Every time
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img.gvid.tv
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comment
by
MLJFireDragon747
2
Gaming
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Caravans now give wealth and population to cities they trade with. Other thoughts in comments/where its going/what im working on now.
(
files.catbox.moe
)
3
comments
by
High_Quality_Dick_Pics
2
Gaming
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Towns now generate caravans to trade with other towns, they transfer wealth and people, using A* with terrain effecting the g-score. Towns now save town data.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
3
Gaming
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Steering behaviors, it wants the sword but im on the wrong team. it creeps up, looking for me to make a mistake, i grab the sword, its like, OH SHIT. we both die.
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files.catbox.moe
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4
comments
by
High_Quality_Dick_Pics
1
Gaming
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KLEP enabled CHR_CTRL -> twin stick, 3rd person view, 1st person, RTS - all bound to middle mouse click. Hot swappable AI, works with any other KLEP enabled agent.
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files.catbox.moe
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comment
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High_Quality_Dick_Pics
1
Gaming
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Reworked the dungeon script, taught myself the shader graph a bit
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
3
Gaming
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Deathclaws
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img.gvid.tv
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comment
by
MLJFireDragon747
2
Gaming
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Can now get quests in towns and it force spawns dungeons on the overworld map, which you can enter.
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
2
Gaming
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KLEP Explained: EXECUTABLES! They do the things - Part 7 of the Symbolic AI Series
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www.youtube.com
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Rewrote the whole overworld generator code.
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
2
Gaming
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had to learn some illustrator and trim line in Ae, but i think this will look WAAAYYYY better for the hex tiles to spawn in.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Hex transition in with "forest" subtle animation using animation diffusion. I dont know how well it will read at a distance, not super happy about it but lol, i dunno.
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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Took me about a day to relearn comphyUI, workflow is in the meta data, just modified the basic workflow by adding FILM (frame interpretation for large motion) node
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
3
Gaming
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Teaching myself after effects today, close up of the hex wipe transition in and animated 4 point gradient.
(
files.catbox.moe
)
comment
by
High_Quality_Dic_Pics
3
Gaming
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Kaiju test, laser eyes and a foot cam to see what you crush.
(
img.gvid.tv
)
1
comment
by
High_Quality_Dic_Pics
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